3D Modeling & Master’s Thesis

Below displays selections from my master’s thesis project along with samples from the work in progress. View fuller details on this project, download the Master’s Thesis book, and view the final presentation. Also view the trailor to the thesis story “War & Music” created in Unreal Engine + Davinci.

This project involved a nine-month endeavor to create a prototype of a protagonist creature and design the world in which they lived, all in alignment with their narrative. The core objective of the master’s program was to master the adaptation of a cohesive design framework to meet the specific needs and mindset of any group or subculture profile. This exercise unlocked the ability to analyze both familiar and unfamiliar profiles, allowing for the creative exploration of features unique to their worlds while maintaining a unified collection. If a designer can craft an alien world, what demographic, culture, or profile can they not adapt?

We crafted a storyline that served as the premise for the development of a protagonist species, a domain, a city environment, vehicles (one public, one private) and a transit system, and a map of our alien world all modeled with the 3D and computational software programs introduced per chapter. Projects were broken into five chapters over the course of nine months.

Cosmogony

Alien World Map


Public Vehicle

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